The last time we saw Twisted Metal 2 it was simply a preview of what was to come. Sure, EGM got to play a bit of it, but after returning to the office, we wanted more. Sketches of the end cinemas and various levels helped our hunger but something was still missing. We wanted to hold the controller in our hands and play the game. We wanted the carnage of TM2. Our wait is over-but not yet complete.
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As mentioned in last month's preview feature, Twisted Metal is everything the first one was and so much more.
So what has changed from the very early version we played some time ago? The story is still the same. The evil Calypso has put together another deadly Twisted Metal tournament. The first left L.A. in ruins. Being a mastermind criminal (and unofficially a psycho) Calypso wasn't content. He wanted to go worldwide and that's what TM2 is. The World Tour, in all of its twisted glory.
There are 12 characters to choose from. Now that EGM actually has a playable copy of the game, we can show each of the players with their respective car. There is also talk of secret characters. If and when these are available, EGM will be sure to pass on the information to readers. Each of the characters has its own unique special weapon.
On top of the special weapon, players can obtain a whole arsenal of weapons. These include napalm, rockets, homing missiles, ricochet bombs, power rockets, remote explosives, a lightning bolt among others. Boy oh boy, if napalm won't take care of an enemy, who knows what will. Of course players also have the standard machine guns. Each car has turbo boosters which run out of gas but can be replenished by finding the turbo power-up.
Can there be more? Of course! Each vehicle can also use a whole array of special moves. As mentioned in last month's preview, these moves are Up, Up, Down, Down type moves. Some include a force shield, a jump, a freeze beam and land mines. Since the copy of Twisted Metal 2 that EGM has is not yet complete, the special moves cannot be released (they may change). Fret not, when the moves are confirmed, EGMwlW do what it takes to get you the special moves as soon as they're available. From what we have heard about the various moves, they'll be pretty cool looking as well as effective against the enemies gamers face in the levels of Twisted Metal 2.
Stay tuned to EGM in upcoming issues for more exclusive coverage of Twisted Metal 2 as it makes its way to being completed.
Then it will be truly safe to say that EGM's hunger for harmless death and destruction will be satisfied...for now.
- MANUFACTURER - SCEA
- DIFFICULTY - MODERATE
- THEME - Action
- NUMBER OF PLAYERS - 1 or 2
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The good news: 989 went back to the drawing boards and has given us a better game than the previous offering that was Twisted Metal III. The game engine plays and feels very much like the first two offerings from Singletrac. Gone are the constant and annoying flip-overs from III (although the programmers over compensated for this a bit by having the cars flip back a little too quickly). The arena designs are better this time around as well. They have a lot of variety, are interesting for the most part and are full of secrets. Finally, the new remote weapons are a nice addition to the arsenal. Everything seems to indicate that this is the best Twisted Metal yet, but unfortunately, that is not the case. So what's the bad news? The game speed varies from extremely fast (almost too fast in the one-player game) and smooth to choppy and slow. The graphics themselves are a step down from the nicer-looking TM III. Once in a while, you can get your car stuck against a wall, and it won't become unstuck until you get smacked by an opponent. Also, some of the levels are way too big, leading to prolonged periods of inactivity while you're trying to locate some machine gun fodder. Sure, this is better than TM III, but do we really need another car combat game? The genre's getting old on the PS...let's let it retire until PS2.
TM 4 is better than last year's game. They fixed the roll-over problem as well as other control issues. The environments are bigger and more interactive as well. You can blow up objects to reveal secret passages and special weapons (great fun). Even so, it's no Rogue Trip. Things that hurt it: Create-a-car is too limited, it takes too much to kill enemies, and vehicles occasionally get hung up in walls (glitch). On top of that, multiplayer is a bit boring at times.
I don't understand why this game is updated and rehashed every year like it's a sports game. The first two were fine! I never got into Twisted Metal before, and number four didn't do anything to convince me that I'm missing out. Multiplayer is no fun with any more than two players, and the cars are so small that you can hardly determine what's a weapon and what's a power-up. If you've played Twisted Metal before, this is all-too familiar territory.
Twisted Metal
Having driven in a real demolition derby, you would think I'd appreciate this a little more. Yes, Twisted Metal 4 has all the tweaks that we screamed about last year, but for me, it's still the same old game. This series, which goes on its fourth anniversary this year, is becoming seriously stale. Deathmatch has always been the main staple of Twisted Metal, but not even that could salvage an otherwise hackneyed formula in TM4. Please, introduce something new!